![]() Usually I drop Eruption ontop of myself when fighting melee enemies and ontop of archers when fighting ranged enemies. Volcanic Orb is our main attack and you'll be throwing them at every enemy constantly. When it comes to combat the 2 main skills I use most often are Volcanic Orb and Eruption these are my left click & right click attacks. Ring of Flame, Earth Enchantment and Battle Awareness are 3 long duration buffs that you'll want to keep active at all times too along with your Summon Core Dweller pet. This build has 3 short duration abilities that you will need to keep on yourself as much as possible, Rally, Quick Recovery & Heat Shield. How a Juggernaut is played stays the same regardless of whether or not you focus primarily on physical or fire damage. Our weapon will essentially just be a stat stick since we won't be using it in combat. What I mean by tanky spell caster is you'll be wearing Strength based gear for tanks but you'll mostly be dealing all of your damage through spells. If this is your first time playing a Juggernaut I strongly recommend you go the tanky spell caster route since we deal more Fire Damage than Physical Damage. Some items are useful for both Physical Damage & Fire Damage like Lævateinn which is a sword made specifically for the Juggernaut build. However if you're playing a Juggernaut who will be mostly a super tanky spell caster then you'll want gear that has +% Fire Damage on it such as Legguards of the Flameborn, Seal of Hephaestus, Sun Disc, Chakram of the Sun. If you want to deal primarily Physical Damage then you'll obviously want gear with +% Physical Damage like Deimos, Odysseus' Armor, Myrmidon's Pendant and Adroit Loop. If you'd like to see a complete list of all the -Recharge Gear I am familiar with follow the link provided.įor increasing the damage you deal, it all comes down to what type of Juggernaut you'd like to be. You only need a little bit of -Recharge to do this and many of the items that give +Physical Damage or +Fire Damage come with -Recharge on it already. Recharge, also known as Cooldown Reduction Gear is very important for this build because you will want to keep both Rally and Quick Recovery up as much as possible. If you can get some gear with Physical Resist on it as well it'll help out a ton.Īs far as gear goes the most important stat(s) you're looking for is -Recharge. Stone Skin (Earth Enchantment Passive) will give you some Fire Resist and Heat Shield will protect you from the fire damage you do take. If you can keep Heat Shield up all the time then you can leave your Fire Resist around 30 - 50%. You'll want to increase your Pierce, Poison and Vitality Resistances the mostwith this build because we have Rally which will boost our Elemental Resistances after we use it as well as Heat Shield/Stone Skin which will increase our Fire Resistance. If you're going to focus on boosting your Fire Damage then dump your points into Intelligence - if you're going to focus on Physical Damage then dump them into Strength. The rest of your points you'll want to put into either Intelligence or Strength depending on what type of damage you plan to deal on this build. This build also works as a caster where your weapon is nothing more than a stat stick if you'd like to play it that way.įor this build you'll want to dump a lot of Attribute Points into Strength and Dexterity until you can wear a good shield and some tanky gear. You can use a 1h melee weapon or 1h Throwing Weapon depending on your preference, the abilities you choose will be slightly different depending on your choice. Juggernaut is a powerful build with great survivability and moderate to high damage, depending on how your build your character. The rest of your points go into Intelligence to increase your damage with a small amount into Health or Energy if desired I'd recommend enough Dexterity for Stonebinder's Cuffs and enough Strength for a Shield. Important Stats: Resistances, -Recharge Gear, +% Fire Damage, +% Physical Damage (if going physical damage route), +Energy Regeneration, -Energy Cost and EnergyĪttributes: Strength and Dexterity to wear gear. Primary Skills: Volativity (Passive), Eruption, Volcanic Orb, Rally, Fire Nova, Colossus Form, Earth Enchantment (Buff), Heat Shield (Buff), Battle Awareness (Buff), Batter (Melee), Shield Charge (Melee)
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